Monday, June 24, 2002

Fudge: Linked Attributes in 5-Point Fudge

Using this system, the Game Master (GM) should select from the attributes used in his game those attributes that are "related" to each skill group. A related attribute is one that affects or is affected by the skills in that skill group. Conversely, a non-related attribute is one that does not affect or is not affected by the skills in that group. An example using the skill groups and attributes detailed in Five-Point Fudge follows:

Skill Group
Related Attributes
Athletic/Manual Dexterity
Strength, Agility, Health
Combat
Strength, Agility, Health, Willpower
Covert/Urban
Reasoning, Perception, Agility
Knowledge
Reasoning, Perception
Supernatural
Reasoning, Perception, Willpower
Professional
varies (with GM approval)
Scouting/Outdoor
Strength, Perception, Health
Social/Manipulative
Reasoning, Perception, Willpower
General Skills Point
varies (with GM approval)

Any attribute not listed is considered not-related.

When points are spent on skill groups as detailed in Five-Point Fudge, those points also purchase levels for any related attributes the player chooses. As you spend more and more time working on one set of skills, the underlying related attributes will improve and any non-related attributes will begin to atrophy. (For example, if a football player quits the team and begins computer programming full time, his overall strength would decrease after a while.) This is simulated in the following table:

Points
Attributes
1
+1 for any one related attribute
2
+1 for any one related and -1 for any one non-related attribute
3
+2 among related attributes and -1 for any one non-related attribute
4
+2 among related attributes and -2 among non-related attributes

Attribute bonuses and penalties stack, so putting three points in the Athletic/Manual Dexterity skill group and one point in the Combat skill group could give a total +3 bonus to Strength.

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