Skill Group
|
Related Attributes
|
---|---|
Athletic/Manual Dexterity
|
Strength, Agility, Health
|
Combat
|
Strength, Agility, Health, Willpower
|
Covert/Urban
|
Reasoning, Perception, Agility
|
Knowledge
|
Reasoning, Perception
|
Supernatural
|
Reasoning, Perception, Willpower
|
Professional
|
varies (with GM approval)
|
Scouting/Outdoor
|
Strength, Perception, Health
|
Social/Manipulative
|
Reasoning, Perception, Willpower
|
General Skills Point
|
varies (with GM approval)
|
When points are spent on skill groups as detailed in Five-Point Fudge, those points also purchase levels for any related attributes the player chooses. As you spend more and more time working on one set of skills, the underlying related attributes will improve and any non-related attributes will begin to atrophy. (For example, if a football player quits the team and begins computer programming full time, his overall strength would decrease after a while.) This is simulated in the following table:
Points
|
Attributes
|
---|---|
1
|
+1 for any one related attribute
|
2
|
+1 for any one related and -1 for any one non-related attribute
|
3
|
+2 among related attributes and -1 for any one non-related attribute
|
4
|
+2 among related attributes and -2 among non-related attributes
|
Designation of Open Game Content: the text of this post is designated Open Game Content as outlined in section 1(d) of the Open Game License.
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