There are two versions of the magic missile spell, and your Referee will specify which version (one or both) is available in his campaign: in the first version, the magic user must roll to hit the target with a +1 bonus to the roll. The missile inflicts 1d6+1 points of damage. In the second version of the spell, the missile hits automatically, doing 1d4+1 points of damage.I read the above quote after talking to one of the players in a S&W PbP I'm running; he wanted to know how much damage the spell did and I couldn’t remember if it was 1d6+1 or 1d4+1. I was surprised to see the two versions listed therein; S&W is based on original D&D but I couldn’t remember there being two different versions of the spell. Especially in OD&D itself.
I had to investigate this.
I made a post to the S&W forums and, with the information gleaned from the replies, I was on my way. I pulled out my OD&D PDFs, my Holmes, Mentzer, and Moldvay Basic Sets, my Rules Compendium, my 1E PHB, my 2E PHB, and a copy of the d20 SRD. Here’s what I discovered:
- OD&D Supplement 1 (Greyhawk) says that MMs do 2-7 points of damage, with two additional missiles every 5 levels. No comment is made about rolling to-hit or not.
- Holmes Basic D&D says that MMs do 2-7 points of damage, with higher level casters firing more than one missile. A to-hit roll must be made as if it were fired from a long bow.
- Moldvay Basic D&D says that MMs do 2-7 (1d6+1) points of damage, with two additional missiles every 5 levels. They automatically hit any visible target.
- Mentzer Basic D&D echoes Moldvay Basic D&D.
- The D&D Rules Cyclopedia echoes Moldvay Basic D&D.
- The AD&D 1E PHB says that MMs do 2-5 (1d4+1) points of damage, with one additional missile every 2 levels. They unerringly strike their target.
- The AD&D 2E PHB echoes the 1E PHB.
- The d20 SRD echoes the 1E PHB.
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