Tuesday, September 22, 2015

Deluxe Tunnels & Trolls: Exploring, Part Two

Originally released in 1975, Tunnels & Trolls was the second fantasy role-playing game ever, having hit the market just one year after Dungeons & Dragons and three years before RuneQuest.  This year, Flying Buffalo, Inc. released Deluxe Tunnels & Trolls (dT&T), stating that "it's back, and better than ever!"

In this series of articles, I'm going give dT&T a thorough work-through, starting with character creation.  The article continues below.

In part one of this series, I began generating Penhaligon, the half-elf rogue.  Welcome to part two, where we finish him off.

As a rogue, Penhaligon has some specific skills on which I'd like to touch, even if only momentarily.  The first is "magical attunement"; Penhaligon has the capacity to learn magic, although he has no formal training.  He will start the game with one spell for which he meets the IQ and DEX requirement.  The second is that he is "talented"; he immediately gets one extra talent and upon achieving each even-numbered level he will get an additional "rogue-like" talent for free.  The third is that when he reaches 7th level, he'll be able to become a full fledged warrior, a full fledged wizard, or keep going as a rogue.  Both magic and talents will be discussed later.

But first... let's get Penhaligon some gear.

Much like other fantasy role-playing games, the economy of dT&T is based around the gold piece (GP), silver piece (SP), and copper piece (CP), with an exchange rate of 1GP = 10 SP = 100 CP.  There are a number of ways in which the rule book advises equipping your character: everything from the basic "roll 3d6 x 10 for GP, spend as desired" to "lets just assume you have everything you need."  For this exploration, I'm going to fall back on the tried-and-true 3d6 method.
Penhaligon has... 130 GP.  Not bad.

For what it's worth, I am exceedingly impressed with the attention to detail given to weapons and armor in dT&T.  In a game like dT&T - ostensibly a rules light old school game - one might expect a more old-school D&D approach to weapons and armor, what with just a short sword and long sword as the options.  That is just not the case.  There are fifteen different swords, each with different damages, STR requirements, DEX requirements, costs and weights.  There are seven daggers, two of which are double daggers.  There are hafted weapons, shafted weapons, unclassified weapons, polearms, projectile weapons, thrown weapons, gunnes, and the list goes on.  The same is true of weapons and shields.  And, on top of that, dT&T includes a fairly comprehensive system to modify the standard weapons and armor, changing their manufacture, materials, design, enhancements, and size.  So while dT&T combat might be a study in abstraction, what your PC wears and uses going into combat is definitely not.

I think that Penhaligon is going to be a sabre guy.  He's going to use a small sabre which costs 55 GP, has a requirement of STR and DEX equal to 8, and does 3d6 damage plus his adds.  Due to money concerns, he's not going to modify his weapon at all.  That leaves him with 75 GP.  Not a whole lot left; he certainly can't afford a nice suit of armor, so let's set him up with quilted fabric "armor".  It costs 50 GP, has a STR requirement of 6, and takes 4 hits (I'll get into that when I cover combat, later.)  So now he has a whopping 25 GP left.

The rule book follows weapons and armor with a substantial dissertation on poisons, but I don't think Penhaligon is a poisoner.

The generic equipment lists in dT&T are nice.  They're not as comprehensive as the weapon and armor tables, but pretty much everything you need as an adventurer is in there.  Penhaligon needs a basic delver's package (which includes a backpack, a tuckerbag, a waterskin, some matches, some torches, some twine, and some chalk) and goes for 5 GP.  He also needs a shirt (lightweight, 2 GP), trousers (lightweight, 4 GP), a belt (2 GP) and sandals (4 GP).  He's now down to 8 GP and is carrying 248 "weight units", or about 25 pounds of stuff.

I was hoping to have gotten to talents and magic, but this is getting a bit long today.  So!  Here is Penhaligon as he sits now:

Name: Penhaligon
Type: Rogue
Level: 1
Gender: Male
Kindred: Half-Elf
Height: 6'2"
Weight: 175
Hair: brown
STR: 15
CON: 15
DEX: 13
SPD: 13
IQ: 9
WIZ: 10
LK: 11
CHR: 10
Adds: 5
WT Poss: 1500
WT Carried: 248
Gold: 8
Equipment
Weapons: short sabre (3d6+5 damage)
Armor: quilted fabric (4 hits)
Other Property: lightweight shirt, lightweight trousers, belt, sandals, basic delver's package

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