My original idea was just to determine the difference between the WB saving throw and the OD&D saving throw for each level, calculate the average difference across all levels, and apply that as a modifier to the WB saving throw based on the category of saving throw being made. After doing the calculations I discovered that wasn’t feasible because, for instance, the Magic-user wound up with a +5 modifier versus breath weapons. Augh, could you imagine the poor 1st level Magic-user trying to save versus a 21?
So what I’ve created is a per-class and per-level saving throw matrix which lists the modifier applied to the base WB saving throw for each OD&D style saving throw category. The matrices appear below.
The remainder of this post is designated Open Game Content as outlined in section 1(d) of the Open Game License.
Cleric Saving Throw Matrix
Level | vs. Death | vs. Wands | vs. Turn to Stone | vs. Breath Weapon | vs. Spells |
1 | -3 | -2 | 0 | 2 | 1 |
2 | -2 | -1 | 1 | 3 | 2 |
3 | -1 | 0 | 2 | 4 | 3 |
4 | 0 | 1 | 3 | 5 | 4 |
5 | -1 | 0 | 2 | 4 | 2 |
6 | 0 | 1 | 3 | 5 | 3 |
7 | 1 | 2 | 4 | 6 | 4 |
8 | 2 | 3 | 5 | 7 | 5 |
9 | 0 | 1 | 3 | 5 | 3 |
10 | 1 | 2 | 4 | 6 | 4 |
Fighting-man Saving Throw Matrix
Level | vs. Death | vs. Wands | vs. Turn to Stone | vs. Breath Weapon | vs. Spells |
1 | -3 | -2 | -1 | 0 | 1 |
2 | -2 | -1 | 0 | 1 | 2 |
3 | -1 | 0 | 1 | 2 | 3 |
4 | -2 | -1 | 0 | 1 | 2 |
5 | -1 | 0 | 1 | 2 | 3 |
6 | 0 | 1 | 2 | 3 | 4 |
7 | -1 | 0 | 1 | 1 | 3 |
8 | 0 | 1 | 2 | 2 | 4 |
9 | 1 | 2 | 3 | 3 | 5 |
10 | 0 | 1 | 2 | 2 | 4 |
Magic-user Saving Throw Matrix
Level | vs. Death | vs. Wands | vs. Turn to Stone | vs. Breath Weapon | vs. Spells |
1 | -1 | 0 | -1 | 2 | 1 |
2 | 0 | 1 | 0 | 3 | 2 |
3 | 1 | 2 | 1 | 4 | 3 |
4 | 2 | 3 | 2 | 5 | 4 |
5 | 3 | 4 | 3 | 6 | 5 |
6 | 2 | 3 | 2 | 5 | 3 |
7 | 3 | 4 | 3 | 6 | 4 |
8 | 4 | 5 | 4 | 7 | 5 |
9 | 5 | 6 | 5 | 8 | 6 |
10 | 6 | 7 | 6 | 9 | 7 |
How to use the Saving Throw Matrices
Cross reference the type of saving throw being called for with your character’s level on the correct matrix for your character’s class. Add or subtract the modifier shown to your character’s base saving throw. The result is the number you must meet or exceed on a roll of 1d20 to make your character’s saving throw.
Example: Rael, the 5th level Magic-user, has just been subjected to a dragon’s breath weapon. The referee calls for Rael’s player to make a saving throw vs. breath weapon. Rael’s player checks the chart above and adds the +6 modifier to a 5th level Magic-user’s base saving throw of 10 for a total of 16. Rael’s player rolls his 1d20 and the result is a 17; he made the saving throw! Had Rael’s player rolled a 15, he would have failed the saving throw.
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